I was invited to a six-night workshop to work in a curated group of design thinkers. Our final prototype was Foldables, a maker-based toolkit that foster creativity in the classroom by lowering the high barriers of trending educational games.
This was the second design hackathon I had organized while working at GOOD. Participants focused on imagining creative and innovative ways to make our relationship to energy responsible, exciting and rewarding.
Invited by LA Makerspace, I led this intro workshop for young hackers to design for Mozilla’s Open Badges Platform. The group explored and created individual badges systems for peers in their network. Participants were between the ages of 4 and 11.
While working at GOOD, I gave presentations to apprentices and interns about creative process and iterative design. As a compilation of prototypes and mockups created by my team of UI designers, I narrated how GOOD built digital experiences.
Invited to speak at The University of Berkeley on The Good, The Bady and the Ugly of Online Activism Visuals for I/A 2.0 – an event on spurring change through the thoughtful consideration of intellectual property.
This was the first ever GOOD Design Hackathon I organized in New York City. Held in the heart of Manhattan, participants brainstormed and designed learning tools to empower average New Yorkers to practice better 21st century citizenship.